ADGL PRODUCTIONS, INC.
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OVERVIEW:

ADGL PRODUCTIONS creates a variety of software systems that support the goals of the companies that we work with by developing creative solutions, functionality, content, and media.

ADGL PRODUCTIONS excels in the innovation of new ideas and products. Their approach constantly challenges the "best practices", "conventional wisdom", and the popular "design methodologies". This enables them to consistently come up with creative & robust solutions for unique & challenging problems, as well as for things that "can't be done".


ADGL PRODUCTIONS has extensive experience in developing the following types of software systems:

  • Artificial Intelligence, where a system can learn, adapt, and continue to function under changing conditions. Some uses include creative "assistants", UI adaptability, robotics, remote sensing, vision, information analysis, adaptive control & monitoring systems, prediction of events, and dynamic responses to environmental changes.

  • Real-time control and monitoring applications, such as IoT, pro-audio (amplifiers, mixers, speakers, MIDI, audio-capture and processing), visual applications (lighting control, video-capture and processing, visual projection, image capture and processing), adaptive control, the collection and analysis of data, robotics, show-control, power-systems, DSP, custom circuits & devices, and much more.

  • Systems programming, involving the usage of hardware resources, memory, I/O interfaces, converters, remote-control, audio, video, custom circuits & devices, and more.

  • Immersive interactive multimedia experiences, which can incorporate physical objects, mechanics, graphics, projections, robotics, audio, light, and video - all driven by a computer or by a network of computers, to create engaging interactive experiences.

PORTFOLIO

SOUND LAB

MUSEUM OF POP CULTURE (EXPERIENCE MUSIC PROJECT)
SEATTLE, WASHINGTON

The revolutionary Sound Lab gallery appeals to all levels of musicianship and to a variety of learning styles. There are unique interactive activities that range from learning how to play simple songs on the guitar to singing in front of thousands of screaming fans in a virtual stage performance. Sound Lab immerses visitors in an interactive environment that encourages them to become critical listeners and collaborators.

Allan Loucks, part of core team that innovated the original Sound-Lab, created and designed the software for the robotics, synchronization, audio signal-processing, MIDI, RS232, RS485 serial communication and control, lighting control, networking, A/V control and monitoring, automated CD recording, touch-screen display functions, the software and hardware interfaces for the UI, as well as created music for many of the interactives.

Sound Lab


ON STAGE

MUSEUM OF POP CULTURE (EXPERIENCE MUSIC PROJECT)
SEATTLE, WASHINGTON

On Stage is a real time live concert experience comprised of several interactive musical instruments, lighting effects, and multiple channels of audio and video within a theatrical design. The visitors can form bands, and are transported to the center stage of a large arena, complete with hot lights, smoke, and screaming fans. Visitors can sing and play drums, guitars and keyboards in front of a virtual audience, even if they have never played an instrument before. They also find out what’s involved in getting ready for a big arena show - from the equipment load-in to the moment the music starts. The instruments have been programmed so that even the novice player can play, though the assistance is optional so that experts can show off their chops as well. Visitors can take away rock posters and/or videos of their performance, complete with their band names and performance dates. Visitors outside can watch these performances live over closed-circuit TV.

Allan Loucks, part of core team that innovated the original On-Stage, created and designed the software for the video capture, audio capture, synchronization, audio signal-processing, robotics, MIDI, lighting, RS232, RS485 serial communication and control, networking,, A/V control and monitoring, and touch-screen display functions, the software and hardware interfaces for the UI, as well as a CAD-style software environment for designing the automated light show offline and loading the data to the system. Allan also invented, designed and created the entire pitch-correction functionality for the guitars and keyboards.

On Stage


PRO-AUDIO CONTROL & MONITORING SOFTWARE SYSTEMS

Allan Loucks has developed real-time multimedia control/monitoring software (controlling mixers, amplifiers, lighting systems. PA systems, show-control, MIDI devices, home automation, etc) for Pro-Audio companies such as Yamaha, Dynacord, Electro-Voice, Altec-Lansing, Bose, Lab Gruppen, Apogee, EAW, Integrated Audio Solutions, and NSI.
Pro-Audio


POWER-UTILITY CONTROL & MONITORING SOFTWARE SYSTEMS

Allan Loucks has created real-time software systems involved in controlling the electrical power grids for Disney World, Great Britain, India, Dow Chemical, and the US states of New York, Maine, Colorado, Wisconsin, and Arizona.
Power Utility


STARTUP: ALBUQUERQUE AND THE PERSONAL COMPUTER REVOLUTION

NEW MEXICO MUSEUM OF NATURAL HISTORY AND SCIENCE
ALBUQUERQUE, NEW MEXICO

STARTUP tells of the development of the personal computer and the events that took place in Albuquerque: the development of the Altair, the first personal computer available to the public, and the beginning of Microsoft.

Startup


PIZZA RUN: A SLICE OF PROGRAMMING

NEW MEXICO MUSEUM OF NATURAL HISTORY AND SCIENCE
ALBUQUERQUE, NEW MEXICO

Pizza Run gives four visitors at a time a taste of the experience of software programming. It provides them with a limited set of commands with which they must create a program to get their car to move across a small town, stop by a pizza parlor, and arrive at a party with a hot pizza. Visitors can get a sense of the role of creativity in software engineering. The process is designed to emulate a programmer’s thought process by taking into consideration dependencies, contingencies, and constraints. The algorithm thus written by the visitor behaves like a real program where certain hardware elements and interaction with other users will unpredictably slow it down. Visitors can also learn to “debug” their program if their cars crash.

Allan Loucks created and designed the software for the multi-computer interactive installation, including the animation, surround-sound audio processing, visual projections, TCP-IP networking communication protocols, scripting engine, database, display functions, and the hardware interfaces for the UI.

Pizza Run


RISE OF THE MACHINES, ARTIFACT THEATER

NEW MEXICO MUSEUM OF NATURAL HISTORY AND SCIENCE
ALBUQUERQUE, NEW MEXICO

Rise of the Machines is a multi-sensory multimedia experience that tells the story of the development of the personal computer between 1975 through 1981. The story is told through the use of artifacts (a number of early microcomputers), in a multimedia theatrical experience which involves motion graphics, multi-track audio, music, video, robotics, and theatrical lighting. The microcomputers come to life to tell their own stories lit up from behind an 18’x9’ scrim, via a multichannel soundtrack that shakes the visitors’ seats with ‘70s and ‘80s music. Between shows, visitors play a game of Pong on the giant screen.

Allan Loucks created and designed the software for the synchronization, audio, PONG game software recreation, robotics, MIDI, RS232 serial communication and control, networking, and A/V control and monitoring, display functions, and the software and hardware interfaces for the UI.

Rise Of The Machines


YOURSPACE: WHERE YOU ARE PART OF THE EXHIBIT

NEW MEXICO MUSEUM OF NATURAL HISTORY AND SCIENCE
ALBUQUERQUE, NEW MEXICO

YOUR SPACE is the culminating experience in STARTUP: ALBUQUERQUE and the Personal Computer Revolution. This multi-person interactive encourages visitors to share their thoughts about the role of computing in their life and their vision of the future. They also participate in a poll by answering a question of the day. The results are displayed in real time to show opinions of other visitors in the gallery. Each multimedia testimonial is displayed within two minutes along with other visitors’ contributions. Visitors also have the opportunity to email a postcard to themselves or a friend.

Allan Loucks created and designed the software for the automated video-capture, video-processing, automated audio-capture, TCP-IP networking, display functions, the multi-computer software and hardware interfaces for the UI, and composed the music soundtrack.

YourSpace


GUI: A FRIENDLIER COMPUTER, IMPROVING THE INTERFACE

NEW MEXICO MUSEUM OF NATURAL HISTORY AND SCIENCE
ALBUQUERQUE, NEW MEXICO

In this interactive exhibit, visitors can touch the artifacts and experience the rapid evolution of user interfaces on computers ranging from the crude lights and switches of the Altair to the intuitive ease of the first Macintosh’s Graphical User Interface (GUI) and mouse. The activity invites visitors to use all of the user interfaces: the Altair (switch and lights), Altair and teletype (keyboard, paper tape), the Apple II (VisiCalc screen and command line text), and finally, the first Macintosh (mouse and GUI). Visitors learn what an interface is, how interfaces became more and more efficient and easy to use, and the complexity of the software behind the ease for the user.

Allan Loucks created and designed the software for the audio playback, and multi-screen display functionalities, and the software and hardware interfaces for the UI.

G.U.I.


SORT THE FISH & RAISING SMOLTS

COWLITZ SALMON HATCHERY AND INTERPRETIVE CENTER
SALKUM, WA

RAISING SMOLTS – Visitors learn how young fish are cared for at the hatchery and take a quiz about basic fish needs.
SORT THE FISH – Visitors play the part of a hatchery worker. They look for distinguishing characteristics of a fish to determine species and if it is wild or hatchery-raised.

Allan Loucks created and designed the software for the entire multimedia software systems for both interactive installations, including the touch-screen and hardware interfaces for the UI.

Cowlitz Salmon Hatchery


SPIN PICTURES: SECRETS OF CIRCLES EXHIBIT

CHILDREN’S DISCOVERY MUSEUM OF SAN JOSE
SAN JOSE, CALIFORNIA

In this compelling exhibit all about circles, Spin Pictures offers an opportunity for young visitors to place lights on turntables and set them spinning. A camera catches the motion and displays the striking spirograph-like images for all to see.

Allan Loucks created and designed the software for the automated photo capture, graphics processing, display functions, and the software and hardware interfaces for the UI.

Spin Pictures


TALK LIKE A TIGER

DISCOVERY SCIENCE CENTER
SANTA ANA, CA

Talk Like a Tiger offers an innovative voice simulation experience to hear a wide range of unique tiger sounds and feel their related vibrations including infrasound (below human hearing). In turn, the visitor can imitate the select sounds of tiger cubs, the tigress and male tigers and get feedback by spectrogram showing how they match these tiger sounds.

Allan Loucks created and designed the software for the automated audio-capture, audio signal-processing, graphics-processing, multi-screen functionality, display functions, software and hardware interfaces for the UI.

Talk Like A Tiger


GOVERNORS OF OKLAHOMA

OKLAHOMA HISTORY CENTER
OKLAHOMA CITY, OK

This immersive interactive application operates over 3 computers, and each computer has seven screens. A visitor can discover information about all past governors of Oklahoma. A touch screen provides the visitor with a menu of images. Once selected, visual and audio information is presented over all seven screens about the selected governor.

Allan Loucks created and designed the software for the entire multi-computer interactive installation,, including the UI, audio, database, and multi-screen display functionalities.

Governors Of Oklahoma


MUSIC AND SHOW-CONTROL SOFTWARE SYSTEM

From composing several dynamic theatrical music scores every year, Allan Loucks created a multimedia software system that allows a specially-recorded music soundtrack to interactively follow and adapt to the actors movements and dialog during a live performance. This allows the music to dynamically change and develop in real-time along with the storyline just as it does with live musicians. It can also control external devices such as lighting controllers, robotics, and automation. It has been used by several theaters around the Puget Sound area.

Allan Loucks, principal at ADGL PRODUCTIONS, innovated, created, and designed the entire software system, including the UI, music processing and assembling, surround-sound audio mixing, audio-capture, video-capture, audio-processing, MIDI, DMX, RS232 serial communications, synchronization, TCP-IP networking communication protocols, scripting engine, database, and multi-screen display functions.

Audio Cues


AWARDS:

  • Gold Muse Award (2001); AAM Media and Technology Committee; In Recognition of the Highest Standards of Excellence in the use of Media and Technology for Interpretation and Education in Art; Sound Lab at the Experience Music Project.
  • TLT Award (2004); "Special Recognition for Outstanding Original Music for a Play", "Of Mice And Men"
Awards Given to Systems that Allan Loucks Helped Create:
  • Outstanding Stewards of America’s Waters (2012); National Hydropower Association; “Raising Smolts” and “Sort The Fish” at The Cowlitz Salmon Hatchery Visitor Center.
  • Gold Muse Award (2007); AAM Media and Technology Committee; Multimedia Experience; Rise Of The Machines at the New Mexico Museum of Natural History and Science.
  • Silver Muse Award (2007); AAM Media and Technology Committee; Interactive Kiosks; Pizza Run at the New Mexico Museum of Natural History and Science.
  • New York Festivals, Silver WorldMedal; "Mixing Interactive"; the Experience Music Project.
  • American Association of Museums Gold Muse Award; In Recognition of the Highest Standards of Excellence in the Use of Media and Technology for Multimedia Installations.
  • Gold ITVA Award, Bronze MCA Award; In Media Excellence for "DJ Scratch," Experience Music Project.
  • American Association of Museums Gold Muse Award; In Recognition of the Highest Standards of Excellence in the Use of Media and Technology for Interpretation and Education in History and Culture.